Category Archives: Programming

More NGUI UIScrollView positioning

So one major problem I’ve run across while implementing the Leaderboards with NGUI (3.8.2) was that items in a grid that are part of a scroll view¬†initially start their positions at the bottom¬†of the scroll view, rather than at the … Continue reading

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Using Android Studio for Unity Debugging

Whew! What a slowly productive day, yet productive nonetheless. I’ve been spending time trying to get the in-app purchases system working, and to a point, I wasn’t able to debug in Unity, since some of the messaging was using Android … Continue reading

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Leaderboards

Implementing leaderboards is turning out to be a lot more involved than I initially expected. Of course, it seems pretty straightforward to have a call from the main system to simply add a score and a name for that score … Continue reading

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