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Monthly Archives: September 2015
Some New Monsters in Blender
I added a couple of new monsters to my game: a skeleton guy and a werewolf character. I originally thought that modeling and rigging the skeleton would be easier than modeling a skinned mesh, it turned out to be … Continue reading
Posted in Art, Dev
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More Game Progress
Here’s a video of some progress on gameplay from a few weeks back. It’s gettin’ there, slowly but surely!
Posted in Art, Design, Dev, Programming
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Signing Into Android Google Play Game Services with Unity
Google Play Game Services Google Play’s Game Services provide mobile apps with social game elements like leaderboards, achievements, and quests, which can give more value to the players of those apps. Since I’m using Unity for my current project, I’m using … Continue reading
Posted in Dev, Programming
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Zombie Model and Texture
Here’s some work in progress on my zombie model that’s closer to my production target. I’m still getting through the production grind!
Posted in Art, Dev
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Number Crunchers Update!
I’m excited to see that more people are starting to try out Number Crunchers from the Google Play Store! This encouraged me to update it a bit with a couple of things that I wanted to get in. 1.02 Release … Continue reading