Monthly Archives: August 2015

The Grind

It’s been over a week since I’ve posted, which is pretty uncharacteristic of me, judging by my previous posting history. Well, I’ve been caught up in the “grind”. Basically, that’s what I’m calling the Production stage of my current game that … Continue reading

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Blender Rigify Bone Selector Panel

I’ve been ramping up my animation production lately, and one of the annoyances that I’ve run across while using Blender’s Rigify armature is that it can be difficult to select some of the control bones for a few reasons. In Wireframe display mode, … Continue reading

Posted in Art, Dev, Programming | Leave a comment