Monthly Archives: May 2015
Whew! What a slowly productive day, yet productive nonetheless. I’ve been spending time trying to get the in-app purchases system working, and to a point, I wasn’t able to debug in Unity, since some of the messaging was using Android … Continue reading
Number Crunchers is still under development, but I should be wrapping up soon. Head over to the Number Crunchers Landing page if you are interested in finding out when it will be released.
Implementing leaderboards is turning out to be a lot more involved than I initially expected. Of course, it seems pretty straightforward to have a call from the main system to simply add a score and a name for that score … Continue reading
I’m at a point in app development where I have to decide how to publish a free ad version as well as a paid version with no ads and additional features. I’m using Unity, and since I’m fairly new to … Continue reading
This is my first post on my new site. I’ll possibly get rid of this post before launch, since this is just a test, but I want to get an idea of how it is to post something here.