Author Archives: a_a

Paint Tool Impressions

Since my last entry, in which I found myself at a development crossroads, I’ve taken some time to explore different paint tools. For Horde Rush and parts of Number Crunchers, Adobe Photoshop Elements 9 (PSE9) and Paint.NET were my tools … Continue reading

Posted in Art, Dev | Leave a comment

Too Long

Earlier this week, indie game developer Jake Birkett of Grey Alien Games published the Youtube video “You are spending too long making your game” (Alternate reddit source): Since watching it, I’m taking a moment to step back and look at … Continue reading

Posted in Industry, Thoughts | Leave a comment

Finding Time

Game developers are always on a different part of their journey towards completing their game at any moment in time. Maybe you’re just starting, maybe you’re finishing up, and maybe you’re stuck in the middle for the long haul. That … Continue reading

Posted in Uncategorized | 1 Comment

Multiplayer Network Solutions for Unity (Photon and PlayFab)

Aside from working on a side project to my side project, which I recently finished, I’ve gotten back to my original side project (my next game) and found myself researching on some tech for a large feature. Talk about “writing … Continue reading

Posted in Dev, Programming | Leave a comment

Time-lapse Gamedev Session Recording

Here are a few tips for some of you indie game developers out there, that are looking to show off some of your work via time-lapse video. CamStudio Download CamStudio, which is a free and open source video capture program. … Continue reading

Posted in Dev | Leave a comment

Forecast: Stormy

My colleague hired me to do a contract art piece for him. It’s a logo to celebrate the release of the 100th episode of his YouTube video channel. This is what it looks like: Yes, his name is Storm. Yep, … Continue reading

Posted in Thoughts | Leave a comment

What’s Happening in the Industry?

So, let’s talk about games. As I write this, Pokémon GO is still going strong, No Man’s Sky has lost 90% of its user base in two weeks, and the Rio Olympics have wrapped up. I’ll tackle the Pokémon GO … Continue reading

Posted in Industry, Thoughts | Tagged , | Leave a comment

Plotting a New Course

Under the Weather is taking a change in direction for the foreseeable future. I started working at a great company that is completely unrelated to games, which means I’ll be scaling back the time I spend on Under the Weather … Continue reading

Posted in Announcements | 2 Comments

How to Extract Layers from a Photoshop File with ImageMagick and Python

For a project that I’m working on, I need a way to extract each layer of a Photoshop PSD file and have them written out as separate PNG image files. To do this, my first thought was to use ImageMagick. ImageMagick … Continue reading

Posted in Dev, Programming | Leave a comment

Number Crunchers Now Available on iOS

That’s right! Number Crunchers, which was only available for Android for the past several months is now available for the iPhone and iPad! Play a classic numbers game with a new look and feel! Get it here on the App Store … Continue reading

Posted in Announcements | Leave a comment