Author Archives: a_a
I am pleased to announce that Horde Rush is now available on iOS. That’s right! Check it out on the App Store here. Play the game on your iPhone or iPad today!
Happy 2016! I’ve been off the grid since before Star Wars released. It wasn’t because of Star Wars though, as I had just seen the movie this past weekend. I was keeping busy with everything Holiday celebrations, but mainly have … Continue reading
I’ve updated Horde Rush with a couple of new features and bug fixes! The biggest difference in this release is the addition of this bad boy: This is Squash. Yeah, he’s 48 weeks early for Halloween, but he can throw … Continue reading
It’s been a couple of weeks since Horde Rush has released on the Google Play Store, and I’ve gotten some really good feedback from players. I’m glad to know that most of the feedback is positive, and I’m also glad that whatever … Continue reading
I’m very excited that Horde Rush is now available on the Google Play Store. Play it now, if you haven’t already! Anyway, anyone who has been occasionally checking out this blog will have noticed that the website was down for the … Continue reading
I’m coming to the final stages of development on my next game, Horde Rush! I’ve been busy with bug fixes and adding some more content, so more detailed updates have been on hold for a couple of weeks, while I prepare … Continue reading
I added a couple of new monsters to my game: a skeleton guy and a werewolf character. I originally thought that modeling and rigging the skeleton would be easier than modeling a skinned mesh, it turned out to be … Continue reading
Here’s a video of some progress on gameplay from a few weeks back. It’s gettin’ there, slowly but surely!
Google Play Game Services Google Play’s Game Services provide mobile apps with social game elements like leaderboards, achievements, and quests, which can give more value to the players of those apps. Since I’m using Unity for my current project, I’m using … Continue reading
Here’s some work in progress on my zombie model that’s closer to my production target. I’m still getting through the production grind!