Ramping up to Take on 2016

Happy 2016! I’ve been off the grid since before Star Wars released. It wasn’t because of Star Wars though, as I had just seen the movie this past weekend. I was keeping busy with everything Holiday celebrations, but mainly have been trying to kick an illness that’s been affecting my productivity.

As for Horde Rush,  I will be submitting the iOS build to Apple sometime soon, but it depends on the results of my internal beta test.

I’ve also been researching tech and prototyping my next project and I’m really excited about it. That’s not to say that I’m leaving my previous projects to rot. Number Crunchers seems to be building up an audience, so it’s only right that I update it with some new stuff. And I still have plenty of future plans to diversify the gameplay in Horde Rush.

Anyway, I was hoping my first post of 2016 would be more informative or educational for the game development community, but it’s been far too long since I’ve updated the blog. All I can say for now is that I have lots of plans for Under the Weather this year, and I’m going to execute these plans to the best of my abilities.

Until next time,

Make it fun!


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