-
Recent Posts
Recent Comments
Archives
Categories
Category Archives: Programming
Blender to Unity Asset Builder
Over the past few days, I’ve been working on an asset builder to build my Blender models. Here’s the what, why, and how. What is an Asset Builder? An asset builder automatically processes content authored by artists, designers, etc. into … Continue reading
Posted in Dev, Programming
Leave a comment
Using Unity LineRenderer for Debug Drawing
I needed to render debug lines for some prototyping that I’m doing for a future project. Unity (5.0.1f1) has functions in the Debug namespace for DrawLine and DrawRay, but unfortunately, these functions only render in the Editor view, and not … Continue reading
More NGUI UIScrollView positioning
So one major problem I’ve run across while implementing the Leaderboards with NGUI (3.8.2) was that items in a grid that are part of a scroll view initially start their positions at the bottom of the scroll view, rather than at the … Continue reading
Using Android Studio for Unity Debugging
Whew! What a slowly productive day, yet productive nonetheless. I’ve been spending time trying to get the in-app purchases system working, and to a point, I wasn’t able to debug in Unity, since some of the messaging was using Android … Continue reading
Posted in Dev, Programming
Leave a comment
Leaderboards
Implementing leaderboards is turning out to be a lot more involved than I initially expected. Of course, it seems pretty straightforward to have a call from the main system to simply add a score and a name for that score … Continue reading