Category Archives: Dev
Google Play Game Services Google Play’s Game Services provide mobile apps with social game elements like leaderboards, achievements, and quests, which can give more value to the players of those apps. Since I’m using Unity for my current project, I’m using … Continue reading
Here’s some work in progress on my zombie model that’s closer to my production target. I’m still getting through the production grind!
It’s been over a week since I’ve posted, which is pretty uncharacteristic of me, judging by my previous posting history. Well, I’ve been caught up in the “grind”. Basically, that’s what I’m calling the Production stage of my current game that … Continue reading
I’ve been ramping up my animation production lately, and one of the annoyances that I’ve run across while using Blender’s Rigify armature is that it can be difficult to select some of the control bones for a few reasons. In Wireframe display mode, … Continue reading
Review Welcome to the second part of my Character Customization blog post! The first part can be found here if you missed it, and it covers preparing a Blender3D file that contains a rig, several meshes weighted to that rig, and animations, … Continue reading
For the past week or so, I’ve been adding more features to my asset build system on the Blender side and asset loaders on the Unity side to support character customization. What is character customization you ask? Read below! (And of course, if … Continue reading
I’ve been writing a lot about the software engineering side of game development recently, and today, I decided to write about the art side. For my next game, I’m aiming for a lighthearted “cartoony” look, while capturing the adventurous fantasy … Continue reading
While I’m spending most of my time working on getting my asset build pipeline working, I’ve obviously needed files to test with. Here’s a little bit more progress on the hero character. Most of the model and rig are still … Continue reading
a.k.a. Blender to Unity Asset Builder (Part 2) I didn’t plan on writing a second part to the Blender to Unity Asset Builder post, but I found myself continuing work on my asset build scripts because for whatever reason, Unity … Continue reading
Work is still in progress on the hero character for my next game. I’m posting this animated gif to make up for the horrendous attempt from the previous post.