Category Archives: Art

Paint Tool Impressions – Affinity Photo

After finishing up the post about my impressions of various paint programs a couple of years ago, I realized that I had not mentioned Affinity Photo. At the time, Affinity Photo was gaining a lot of ground in the competition … Continue reading

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Paint Tool Impressions

Since my last entry, in which I found myself at a development crossroads, I’ve taken some time to explore different paint tools. For Horde Rush and parts of Number Crunchers, Adobe Photoshop Elements 9 (PSE9) and Paint.NET were my tools … Continue reading

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Some New Monsters in Blender

I added a couple of new monsters to my game: a skeleton guy and a werewolf character.    I originally thought that modeling and rigging the skeleton would be easier than modeling a skinned mesh, it turned out to be … Continue reading

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More Game Progress

Here’s a video of some progress on gameplay from a few weeks back. It’s gettin’ there, slowly but surely!

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Zombie Model and Texture

Here’s some work in progress on my zombie model that’s closer to my production target. I’m still getting through the production grind!

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Blender Rigify Bone Selector Panel

I’ve been ramping up my animation production lately, and one of the annoyances that I’ve run across while using Blender’s Rigify armature is that it can be difficult to select some of the control bones for a few reasons. In Wireframe display mode, … Continue reading

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Turning Concept Art into a 3D Model in Blender

I’ve been writing a lot about the software engineering side of game development recently, and today, I decided to write about the art side. For my next game, I’m aiming for a lighthearted “cartoony” look, while capturing the adventurous fantasy … Continue reading

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More Progress on Character Work

While I’m spending most of my time working on getting my asset build pipeline working, I’ve obviously needed files to test with. Here’s a little bit more progress on the hero character. Most of the model and rig are still … Continue reading

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Character Modeling in Blender

Work is still in progress on the hero character for my next game. I’m posting this animated gif to make up for the horrendous attempt from the previous post.

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Back in Blender

It’s been a while since I’ve done some 3D modeling work. I used to be a heavy 3ds max and Maya user, but have since switched to Blender3D. I’m still new to Blender; I’d say about 3-6 months worth of … Continue reading

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