Author Archives: a_a

2022

Am I really not going to have a blog post in 2022? Well, this is it, just under the wire, and not full of any substance. If there’s anyone out there even taking a remote interest in what I’m doing, … Continue reading

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Automatic Thumbnail Image Generator for 3D Objects in Unity

Video games these days usually contain some form of inventory, or list of objects. Just like on Amazon, the end-user can have a better experience perusing through pictures of items rather than a list of text items. Here’s an example … Continue reading

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Paint Tool Impressions – Affinity Photo

After finishing up the post about my impressions of various paint programs a couple of years ago, I realized that I had not mentioned Affinity Photo. At the time, Affinity Photo was gaining a lot of ground in the competition … Continue reading

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Unity AssetBundles

For the game that I’m currently working on, I decided to implement support for Unity’s AssetBundles. Right out of the gate, I jumped into the API and started implementing it in my game, since it seemed so straightforward. Lo and … Continue reading

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Paint Tool Impressions

Since my last entry, in which I found myself at a development crossroads, I’ve taken some time to explore different paint tools. For Horde Rush and parts of Number Crunchers, Adobe Photoshop Elements 9 (PSE9) and Paint.NET were my tools … Continue reading

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Too Long

Earlier this week, indie game developer Jake Birkett of Grey Alien Games published the Youtube video “You are spending too long making your game” (Alternate reddit source): Since watching it, I’m taking a moment to step back and look at … Continue reading

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Finding Time

Game developers are always on a different part of their journey towards completing their game at any moment in time. Maybe you’re just starting, maybe you’re finishing up, and maybe you’re stuck in the middle for the long haul. That … Continue reading

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Multiplayer Network Solutions for Unity (Photon and PlayFab)

Aside from working on a side project to my side project, which I recently finished, I’ve gotten back to my original side project (my next game) and found myself researching on some tech for a large feature. Talk about “writing … Continue reading

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Time-lapse Gamedev Session Recording

Here are a few tips for some of you indie game developers out there, that are looking to show off some of your work via time-lapse video. CamStudio Download CamStudio, which is a free and open source video capture program. … Continue reading

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Forecast: Stormy

My colleague hired me to do a contract art piece for him. It’s a logo to celebrate the release of the 100th episode of his YouTube video channel. This is what it looks like: Yes, his name is Storm. Yep, … Continue reading

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